Lord Adder? like a "certain" Death Adder? >:3 Some feedback: *If will be long and ramificated enough to contemplate a save game feature, leave the choice to player when do it would be better than automatic. Otherwise associate it with REST. *Make a enemy health meter or a "tome of defeat monsters" with their characteristics *Some tracks like David Orr musics or the Chuck Cirino's OST for Deathstalker movies would fit *As easteregg, items inspired by your previous tumblr asks and art may be fun.
Well, nothing specific but Adders are also a variety of European snake so it is meant to be a name that conveys a menacing vibe. Not sure if Death Adder is a reference to something specific like a metal band or edgy anime…
As for when the player “does it”, they already have the choice- on the provision that they win the fight, of course. If Linda is defeated, it’s not really up to her what happens after that. If Linda succeeds and isn’t aroused, she’ll take her victory and go but if she wins and IS aroused (75% Will or lower) then the players may have the option to engage with the enemy. Just know that some enemies pass out or are destroyed when defeated by force.
Enemy Health Meter was highly requested so I’ll include an Enemy Health Indicator in the next build. Tome of Defeated Monsters sound like a really good stretch goal if the game gets funded. As for Sound Track, I can’t use any licensed music if I don’t want to get a DMCA so I have to use royalty-free tracks for now. I’d love to hire a composer to give the game a more unique audio profile but that will take a lot of money as I’d have to commission them for every track or put them on payroll.